Reset system, 2 modules Hello, I would like to ask about two modules. 1 module refers to the modification of an existing reset script. Namely, it's about: 1 rr = 10 jog 2 rr = 10 jog13 + 10 juices(one color, eg 10red) 3 rr = 10 jog13 + 20 juices (Eg. 10 red and 10 blue) 4 rr = 10 jog13 + 30 juices 5 rr = 10 jog13 + 40 juices 6 rr = 10 jog13 + exe item +11 + xx 7 rr = 10 jog 8 rr = 10 jog13 + 10 juices(one color, eg 10red) 9 rr = 10 jog13 + 20 juices (Eg. 10 red and 10 blue) 10 rr = 10 jog13 + 30 juices 11 rr = 10 jog13 + 40 juices 12 rr = 10 jog13 + exe item +11 + xx . . . etc. the same loop. jog13 = jewel of guardian+13 and its connected with undo lvl to different levels after reset. for example: 1 reset will undo your level to 220 lvl 2 reset - > 240 lvl 3 reset - > 260 lvl 4 reset - > 280 lvl 5 reset - > 300 lvl 6 reset - > 320 lvl and the same loop 7 reset will undo your level to 220 lvl 8 reset - > 240 lvl 9 reset - > 260 lvl 10 reset - > 280 lvl 11 reset - > 300 lvl 12 reset - > 320 lvl Regarding the delay, the reset can be performed every 48 hours for a normal player and 36 hours for a VIP player. The data should be displayed in the form of year:month:day:hour:seconds The 2nd module is associated with reward for gain every 6 resets. I mean is it possible to write script, which allows adding 1 option every 6 rr for every item (wings, helm, armor, pants, boots, gloves, swords, axes, ring, pendats) exce and no exce for example: We have dragon helm +11+28 and we want to add luck option and then - > we got +11+28+luck at 6rr Then we have dragon helm +11+28 and we want to add exce option for example dd+4 and then - > we got +11+28+luck+damage decrease +4% and now this item is exce at 12 rr of course. add level, addionital defense, luck, increase max hp, mana, dd, reflect, dsr, increase zen... and others How much does it cost? I saw an older post regarding to one module and you wrote thaht it would be done for free. What is your opionion now?